My aims for this project was to become adept at developing with these modern libraries and be able to create an intuitive game utilising the very modern technology – the LeapMotion.
Conquer the Cosmos concept: You control an unknown ‘alien’ entity on its journey of destruction. A full fledged game would begin at microscopic level and end at a cosmic level. Controlling the avatar with your own hand through the LeapMotion, As you roam around you can devour other objects in the scene which are smaller than you, the more you consume the more energy points you gain and larger you get, thus the more objects that are available to consume. Eventually ending in your avatar being the only thing left and conquering the cosmos. I decided to create only one level – the solar system level – because i wanted to create it to a high standard(each level is fairly large, with much practice and knowledge of the game it still takes me between 10-15 mins to complete). Having the controls and functionality working as best as it can within the time frame. The core functionality is all in place for more levels to be developed.
When playing Conquer the Cosmos, at first it may take you a couple of minutes to get used to the LeapMotion controls, but i encourage you to persist for they provide a much more fun gameplay (and was the main reason for my whole project). I only added keyboard controls because i am aware that targeting only LeapMotion owners limits my target audience considerably.
I’ve created a short video to help learn the controls: https://www.youtube.com/watch?v=JKVQU6aJ0Hg
On my website there are also links in the nav bar to dialog boxes containing references for the controls and instructions.
I hope you enjoy my game!