Helpful resource:

I found a helpful resource, ( which has helped me learn the basics of leap motion, such as creating a leap.loop which handles the data from each frame. As well as pulling said data and translating it to three.js objects, for example controlling the x y and z rotation values of a three.js object with the pitch and yaw values of your hand within the leapmotion frame. This source has helped me familiarise myself with the processes involved in integrating the leapmotion API within the 3D environment of three.js.

Screen Shot 2014-05-20 at 23.59.57

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