I have decided to use cannon.js for my physics library. Cannon.js has a fair amount of examples and documentation to help me learn the environment, there are also some helpful examples that use three.js for the 3D visuals so they will help me implement the library in my project a lot faster than some of the other options. Its file size is also under 100kb making it the smallest library In size which will help keep my project running fast. There may not be so many features but there is seemingly enough for me to get started and build upon if I want to have some more complex physics in my scene like planet gravity.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s