Physics engine options:

From my research I have found 3 suitable options to use as my physics engine:

Ammo.js is a port of the C++ bullet physics library, its directly translated to JavaScript so the functionality is identical. Ammo.js is probably the most complete physics engine having lots of features and documentation but the port makes the libs file size over 1.2mb.

Phys.js is completely written in JavaScript with lots of features, some examples and some documentation but requires a node project

Cannon.js is also completely written in JavaScript, having lots of examples and documentation. There is some following online and a helpful community on the GitHub Issue page. You can also use Cannon.js with both normal web applications and node projects.

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