Container objects:

While testing my avatar collider function, it has become apparent that the comets in my scene run off after a while. This is a problem in case my user is not very good at the game, by the time they get to the later stages some of the objects that they need to consume may have drifted to far away making it unclear that the user needs to consume them.

A simple solution for this would be to create a container object within my physics world.

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